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1. star ports or what do you call them - in Science and Industry [original thread]
Originally by: Reverend Revelator In addition to costing a lot, and being a lot of work, you should also know that once your Outpost has been put up, anyone with a fleet can show up and not only jack it, but in fact rename it to 'Lulz, tha...
- by Doctor Fruitloop - at 2007.11.12 19:50:00
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2. Rorqual production - in Science and Industry [original thread]
Originally by: CCP Chronotis same places as carriers, Large ship assembly arrays and low sec stations. Chronotis 4tw! \ /
- by Doctor Fruitloop - at 2007.09.13 09:26:00
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3. HAC invention times - in Science and Industry [original thread]
Originally by: Paddlefoot Aeon I believe it takes around 36 hours to run a HAC invention job. Well done that man. /me emote contracts Paddle some cookies and milk with cinnamen in it.
- by Doctor Fruitloop - at 2007.09.05 14:48:00
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4. HAC invention times - in Science and Industry [original thread]
Just a quick question - If I have a 15 run Cruiser BPC (say a Caracal) and want a 3 run job Cerberus with -4ME (this is what I normaly get off market) how long would it take to run the invention job with a base 1 multiplier? Regardless of odds of ...
- by Doctor Fruitloop - at 2007.09.05 14:27:00
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5. Thank you Devs for resized POS fuel bays - in Science and Industry [original thread]
Yes - my solo POS chain just doubled its feasablity - huzzah!
- by Doctor Fruitloop - at 2007.08.31 17:38:00
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6. What's next to manufacture? - in Science and Industry [original thread]
Originally by: Maalan After manufacturing most T1 items, what is the next step? I'm looking into invention but am wondering what else there may be. Components look interesting but also look like I should look into setting up POS for gettin...
- by Doctor Fruitloop - at 2007.08.31 17:37:00
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7. Whats the point of putting a pos in 0.4 to 0.1 ? - in Science and Industry [original thread]
Lol - I am about to setup 4 large POS in a 0.3 system. If you know what you are doing then it IS worth it.
- by Doctor Fruitloop - at 2007.08.31 10:29:00
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8. Module compression is not necessary - in Science and Industry [original thread]
Possible suggestion. Capital strip miner module. Requires crystals to support its 5 miniute cycle time and requires the Roq to be in it's "industrial reconfiguration mode" to work at full power. Crystals only released for Veld, scordite and Pyroxe...
- by Doctor Fruitloop - at 2007.08.31 10:27:00
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9. ORE Capship vaules. - in Science and Industry [original thread]
Most likely people will use capships to cyno out these prints or simply use a covert ops.
- by Doctor Fruitloop - at 2007.08.23 17:08:00
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10. ORE Capship vaules. - in Science and Industry [original thread]
Originally by: Chribba BPO - ~3B Ship - 1.6 - 1.8 /me drops to one knee in Chibbras Prescence Thankyou
- by Doctor Fruitloop - at 2007.08.23 14:44:00
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11. ORE Capship vaules. - in Science and Industry [original thread]
Thankyou But shouldent you be able to check the price of the BPO by trying to make an advanced buy oreder without them being available on the regional market?
- by Doctor Fruitloop - at 2007.08.23 13:55:00
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12. ORE Capship vaules. - in Science and Industry [original thread]
Fixed the text.
- by Doctor Fruitloop - at 2007.08.23 13:25:00
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13. ORE Capship vaules. - in Science and Industry [original thread]
Edited by: Doctor Fruitloop on 23/08/2007 13:24:05 Damn habitual press enter to get to next bar.... Anyhoo - real text is this. The ORE capship is no longer on the testserver so I am hoping someone remembered these numbers. How much does ...
- by Doctor Fruitloop - at 2007.08.23 13:22:00
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14. Rorqual ORE Capital Ship - in Science and Industry [original thread]
Originally by: Rafein Originally by: Admiral Nova Originally by: Transmaniacon While the cargo hold is only 20k m^3, the ore compression ability makes this quite a large capacity. For the rarer ore, the compression ratio is...
- by Doctor Fruitloop - at 2007.08.17 00:57:00
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15. Corp member wants to launch his own POS - in Science and Industry [original thread]
Originally by: Wyehr Wow! Two necros in one thread. Tis an infestation....
- by Doctor Fruitloop - at 2007.08.17 00:24:00
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16. POS Siege Questions - in Science and Industry [original thread]
Originally by: Doctor Fruitloop I wonder if they can now effectively ***** a Dread.... What? I cant say the word thats the action when one hits a nut to remove the shell?
- by Doctor Fruitloop - at 2007.08.09 14:46:00
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17. POS Siege Questions - in Science and Industry [original thread]
I wonder if they can now effectively ***** a Dread....
- by Doctor Fruitloop - at 2007.08.09 14:45:00
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18. POS cyno jamming - in Science and Industry [original thread]
Originally by: Hon Kovell If you can manage an attack when the other side has low numbers it's pretty easy to take one down. It's just a big slab of armour to chew through and pos defences don't do much in the way of defending currently. ...
- by Doctor Fruitloop - at 2007.08.03 16:17:00
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19. pos jump bridge - in Science and Industry [original thread]
Originally by: sov68n Edited by: sov68n on 31/07/2007 02:22:24 true, the lack of any material in space that might cause friction should prevent any sort of terminal velocity from being achieved, but the jetcan thing could be explained ...
- by Doctor Fruitloop - at 2007.07.31 09:51:00
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20. pos jump bridge - in Science and Industry [original thread]
Originally by: sov68n you think if caps are too big to use even the massive jump gates that they are small enough to use a mobile structure? cmon use common sense on that one. And if a cynosural generator array is unaffected by the system ...
- by Doctor Fruitloop - at 2007.07.31 00:43:00
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